◄ FREE DLC - update and patch notes ►

News and important announcements

◄ FREE DLC - update and patch notes ►

Postby mark » Tue Mar 27, 2012 7:16 pm

The new DLC and patch (1.1) is finished.
Impulse, GamersGate and Desura will be up as soon as possible.

Here's the link for people who bought the game direct via BMT Micro.
http://www.cryptstone.com/patch/StarPro ... ch_1.1.zip

Here is the list of features/changes.

=============================================================
DLC-1/ Patch 1.1
=============================================================
NEW FEATURES:
Star Prospector - Tower Defender
- New tower defense style game
- Features 8 levels
- Earn bronze, silver, or gold medals for each level you complete
- Hours of new gameplay available

New buildings:
- Plasma turret
- Pulse turret
- Slowing tower (slowing field) - slows enemy units to 50%

New PERKS system (Purchase under new ★ tab at the shop)
- Increase starting ore 1 and 2 - start with 500 or 1000 ore
- Increase starting fuel 1 and 2 - start with 100 or 250 fuel
- Increase radar range (50% range increase)
- Scanning enrichment (change to enrich patches on first scan)
- Scanning Quantity (change to increase quantity of ore in a patch on first scan)
- Ore bonus 1 and 2 - get credits for remaining ore in a mission (25% up to 250 credits, 50% up to 500)
- Sell bonus - Sell bulding returns 75% ore instead of the default 50%

Gameplay/Interface
- Added "recycle" button to all buildings (returns 50% ore)
- New system for queueing commands. Supports move, attack, attack-move, repair, build
- Rig will now repair damaged damaged buildings via Right-click (for warp platform you still need to use Repair command)
- Vegetation re-scaled in most environments (looks muchbetter)
- NEW upgrade system for turrets (hotkey u)
- New hotkeys : (+) increase game speed, (-) decrease game speed, (u) upgrade selected turret
- Added quicksave - hotkey F5
- Fabricator rally-point can now be set on mining nodes so new miners auto-mine
- Added support for user_fonts.cfg in APP DATA to override font settings
- Added option for high DPI fonts (under Options->HUD)
- Tooltip delay removed so people can easily see the hotkey assignments etc.
- New option to display tooltips in Options->HUD
- Options menu layout changed, new HUD tab for in-game GUI options
- Game speed control max raised to 1.8x
- Mission Time display now shows the game speed multiplier (only if it is greater than 1.0x)
- Picking up crates now indicates the type and amount of item you picked up
- Rick-click on an empty area will now rotate a turret (if there are no enemies in range)
- Right-click on an empty area will stop a turret attacking friendly or neutral targets like barrels
- Toggle for turret radar range indicator circles

BALANCE CHANGES:
- High level building cost changes:
    ZeroPoint Generator 1000 ore -> 750 ore
    Quantum Computer 1500 ore 800 fuel -> 750 ore 500 fuel
    Warp Platform 1000 ore 500 fuel -> 500 ore 250 fuel
    Deep Fuel Well 500 ore -> 250 ore
    Bot Upgrader 1000 ore 500 fuel -> 500 ore 250 fuel
    Unit control II 250 ore -> 200 ore

- Scavenger raids can now come from Scavenger camps and strongholds
- Enemies at higher levels now do more damage
- Enemy turret upgrade level now set with mission level
- More enemies added at mission objective locations
- Scavenger camp and stronghold active spawn count increased
- Building/Unit pattern drops removed
- Scavenger dropships now drop loot when destroyed
- Light turret HP increased from 150 to 250
- Heavy turret HP increased from 250 to 500
- Credits crate amount now scales with level (+25% per level)

BUG FIXES:
- Graphics resolution window changed so list shouldn't extend off screen
- Circling missiles with small units fixed
- Blue selection marquee no longer drawn when game paused (i.e when a modal window is active)
- If you shift-move across a river, the bridge to cross is now the closest bridge to the last waypoint (not the current position)
- Fixed screen flash when restarting a mission
- Build a turret or building and go back to shop and the model viewer 3d portrait is out of place
- Missile from turrets now have smoke trails
- Turrets no longer auto-target barrels
- Agent path memory-pool data was not being returned on dead (rare case)
- Flame turrets were not damaging all enemies in the flame path
- Deleting a profile now removes saved game files
Last edited by mark on Tue Apr 03, 2012 8:48 pm, edited 6 times in total.
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Re: ◄ FREE DLC - update and patch notes ►

Postby Wiz33 » Sat Mar 31, 2012 5:00 am

Looks good. Can't wait to try all these out.
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Re: ◄ FREE DLC - update and patch notes ►

Postby Cryptstonejason » Sat Mar 31, 2012 9:04 pm

Here's a screen shot from the the new Tower Defender mode :)
Attachments
Star Prospector-Tower Defender 3.jpg
Sneak peek!
Star Prospector-Tower Defender 3.jpg (119.52 KiB) Viewed 13941 times
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Re: ◄ FREE DLC - update and patch notes ►

Postby Cryptstonejason » Sat Mar 31, 2012 9:11 pm

Here's one more!
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Star Prospector-Tower Defender 4.jpg
Tower Defender Screenshot
Star Prospector-Tower Defender 4.jpg (122.02 KiB) Viewed 13941 times
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Re: ◄ FREE DLC - update and patch notes ►

Postby mark » Sat Mar 31, 2012 9:17 pm

Star Prospector - Tower Defender level selection screen.
Attachments
starprospector_towerdefender_screen.jpg
Tower Defender level selection screen
starprospector_towerdefender_screen.jpg (112.6 KiB) Viewed 13935 times
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Re: ◄ FREE DLC - update and patch notes ►

Postby Cryptstonejason » Sun Apr 01, 2012 3:07 am

Doing some last minute testing and level balancing, and managed to get this screen-shot! :D
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Star Prospector-Tower Defender 8.jpg
Star Prospector-Tower Defender 8.jpg (111.75 KiB) Viewed 13928 times
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Re: ◄ FREE DLC - update and patch notes ►

Postby Minsc&Boo » Mon Apr 02, 2012 5:12 am

Once the patch is ready, how long will it take to get into Gamestops (impulse) update server?
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Re: ◄ FREE DLC - update and patch notes ►

Postby Cryptstonejason » Mon Apr 02, 2012 3:55 pm

We're hoping to have it out and uploaded to them tonight, so hopefully tomorrow! Lot of changes to game play on the RTS side.... more challenging, and not so easy to solo those later missions :)
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Re: ◄ FREE DLC - update and patch notes ►

Postby chuckie b » Tue Apr 03, 2012 5:43 pm

How do I download and install the patch when it becomes available?
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Re: ◄ FREE DLC - update and patch notes ►

Postby Cryptstonejason » Tue Apr 03, 2012 6:33 pm

Hey Chuckie,

we should be posting that info here later today, but essentially the DLC is complete, we have to go through the process of packaging it up for each of the different distribution channels (Desura, GamersGate, Impulse/Gamestop, as well as direct/BMT sales on the Cryptstone site) and depending on when those sites are able to get it up on their respective site, it will be available through the same channel that you used to purchase the game. Hope that makes sense :) We'll post the info, as soon as everything has been uploaded, we're pretty excited about the changes and additions we've made to the game!

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